Gongi

Smart inhaler system aimed to teach kids aged 8-12 how to use their inhalers properly for the future.

UmeÃĨ Institute of Design

Interaction

Sound Design

Sonic Branding

Animation

UX

Group Work

Context

235
Million People

It is estimated by the World Health Organization (WHO) to be one of the most commonīģŋ chronic diseases worldwide, affecting approximately 235 million people.

1in8
Children

Children are particularly affected, as asthma bronchiale is the most common chronic disease in childhood.

%94

Up to 94% of asthma patients do not use their inhaler device correctly.

...can we create a positive learning experience for kids with asthma, so that they can develop proper inhaler technique?
...can we create a positive learning experience for kids with asthma, so that they can develop proper inhaler technique?
...can we create a positive learning experience for kids with asthma, so that they can develop proper inhaler technique?

dependency

coordination

Concept Video

Details

Gongi system consists of an inhaler and a smart dock.

While the smart inhaler eliminates the need for coordination, the smart dock provides guidance through visuals and sound feedback.

Gongi gives guidance in 2 ways.
Gongi gives guidance in 2 ways.
Gongi gives guidance in 2 ways.
Indication

Giving a combination of sounds and visuals to indicate the action before it actually starts.

Process

Aiding through the process of the action using visuals and/or sounds.

Reimagining the dock as a friendly helper with a bit of character.

Reimagining the dock as a friendly helper with a bit of character.

Reimagining the dock as a friendly helper with a bit of character.

Playful

Encouraging

Laid-back

Soft

Challenge

How can a static object be guiding and have character?

Challenge

How can a static object be guiding and have character?

Challenge

How can a static object be guiding and have character?

Reminding

0:00/1:34

Wake up

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Shaking indication

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Correct

0:00/1:34

Mouth indication

0:00/1:34

Breath indication

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While Breathing

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Holding breath

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Finished

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Goodbye

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Notification

0:00/1:34

Process

How did we get here as a multi-disciplinary group?

How did we get here as a multi-disciplinary group?

How did we get here as a multi-disciplinary group?

We were a group of 2 product design students and an interaction designer with little to no experience with sound design 👀 In order to ideate we used few different methods.

Vocal Sketching

Our first initial idea was to make the dock into a exaggerated character, creating expressive animations for children to mimic. Then we toned it down and made it a bit more abstract.

Our first initial idea was to make the dock into a exaggerated character, creating expressive animations for children to mimic. Then we toned it down and made it a bit more abstract.

Our first initial idea was to make the dock into a exaggerated character, creating expressive animations for children to mimic. Then we toned it down and made it a bit more abstract.

Character Archetyping

1

Doctor Buddy

Helpful

Fluid

Soft

Encouraging

Huggable

Serious yet innocent

2

Hyperactive

Diligent

Persistent

Fast

Small

Focused

Demanding but adorable

Wizard of Oz

We aimed to test our initial sounds and animations to determine whether they effectively conveyed motion and process to individuals unfamiliar with the inhaler experience.

We aimed to test our initial sounds and animations to determine whether they effectively conveyed motion and process to individuals unfamiliar with the inhaler experience.

We aimed to test our initial sounds and animations to determine whether they effectively conveyed motion and process to individuals unfamiliar with the inhaler experience.